MMA Tycoon - gra online

@sethcab
Dajmy na to, że zawodnik turniejowy u Ciebie w federacji nie przyleci na walke albo wagi nie zrobi, co postąpisz?
 
Wywalam go. Zdarzyło sie wcześniej że gość nie zrobił wagi i poleciał bez zastanowienia. W tych sprawach jestem bezwzględny, to nie taki problem spojrzeć na energie i ustawić no training co kilka dni, płace to wymagam.
 
PAnowie mam pytanie.



Kiedys jak tworzyłem mojego zapaśnika to się mniej znałem i zrobiłem błąd :) i mimo ze dałem mu Młaj Taj na 1 to łokce aż na 6 (klincz tez na 6), mimo, że nie mam młaj taj, moge uzywać tych łokci w klinczu? z powodzeniem? i dalej je rozwijac?
 
Mogą się przydać w parterze przy GnP ;) ale jak chcesz walki w klinczu to tak jak Sethcab napisał.



Ja przyjąłem rewanż Radchenko o pas, zobaczymy co to będzie, wcozraj się naczytałem w ch...o istotnych skillsach dla poszczególnego typu fightera i wogle....cały poemat prowadzącego organizację, w której walczę. Może to coś da.



Gorilla wbił siłę na 10, ciekawe czy będzie w stanie mocno trafić z punchami na 12 i boxem również, zapasy na 10, TD na 13 i musi bronić obaleń przeciw zapasom na 9 i purple beltowi...w pierwszej walce było 10:9,10:9 i 8:10 :P ta ostatnia runda moja i w sumie to był wałek. Powinienem mieć bilans 4-4-0, a nie 4-3-1...4 wygrane, potem 4 porażki, jak się teraz nie odbije od dna to już na pewno jego koniec, szkoda, bo to mój pierwszy stworzony fighter. Za 2 dni walka.



A Ruciński dostał gościa 4-9-6-white z bilansem 4-0...jak już tego nie wygram to nie mam wyboru po prostu...
 
@Born z tego co pamietam to w pomocy jest wyraźnie zaznaczone że łokcie mają się nijak do łokci w parterze bo na nie wpływa tylko GnP, ale jestem za leniwy żeby sprawdzić wieć może mi sie tylko coś ubzdurało :P
 
@Born2kill

wcozraj się naczytałem w ch...o istotnych skillsach dla poszczególnego typu fightera i wogle....cały poemat prowadzącego organizację, w której walczę.


Może zalinkujesz? :P
 
Panowie co radzicie trenowac, takedown defense czy suby? bo obydwa mam na 1, a gosć w pierwszej walce po GnPował sobie troche. Teoretycznie purple vs white powinienem go latwo przetoczyc ale niechce igrac z ogniem.







http://mmatycoon.com/fighterprofilemanager.php?FID=150211
 
Ja z tych dwóch radziłbym suby - same Twoje zapasy (nie wiem jak z fizycznymi) mogą wystarczyć do obrony przed obaleniami, u mnie coś takiego zadziałało. A jak nie, to pewnie dasz radę go kontrolować na ziemi. Nie myślałeś o poprawieniu stójki przed tą walką?
 
Co ja poprawie w 18 dni :P Sakuraba ma dobrą szczene, nie znokautował go Elite MT to watpie zeby jakis młotek go znokautował.
 
Powiedzcie mi jedną rzecz. Gdzie mój fighter się znajduje(chodzi o to czy w Rio czy w Monteralu) i gdzie powinien, żeby nie brali kasy za każdy dzień pobytu. http://www.mmatycoon.com/fighterprofilemanager.php?FID=47119
 
Znajduje się w Rio. Bazę (dom) ma w Montrealu i tam też powinien na co dzień przebywać żeby nie pobierało mu kasy.
 
Nie wiem czy taka taktyka sie oplaca:



na razie same treningi az osiagnie w miare przyzwoite poziomy w kazdej plaszczyznie i dopiero wtedy wysle go w boj. Inni zawodnicy zarabiaja na niego. Ciekawi mnie ile zajmie mu ta sztuka. Poki co szkole mu boks do minimum 10 poziomu (ma 1 box, 12 MT, 2 wr i white belt).
 
Muszę wkleić, bo to w wiadomości było.

"MMA Tycoon New Players (Stats & Styles) Guide: (PART 1: STATS)

Stats (Statistics, or the # • s behind your fighter) are split into three groups and will let you determine how your fighter fights best!

Primary / Physical / Secondary are the three groups and they all mix together to figure out how good your fighter performs! Only study and experience will let you understand the numbers that work behind the scenes in MMA Tycoon, but with a little help you • ll have a good start on that process! If you read here and don • t find the answers, READ THE WIKI!!! It • s chock full of everything • Everything here is IN THE WIKI, but here I just mash it up together to get you going • but in case I wasn • t clear before, READ THE WIKI • Reading this first may help you understand the wiki better, though, but it • s to you to decide. Cough cough cough READ THE WIKI cough cough •
Before we continue I want you to understand a basic idea of how the game works things • this is JUST AN EXAMPLE and is not the exact math, by any means • I just want you to get the picture •
So • you (U) are fighting and throw a right cross to your opponents (O) face.
The game see • s: (UBoxing + UPunching + UAgility +USpeed )vs. ({OBoxing + OMuayThai}/2 +OStrikeDefense + OAgility + OSpeed) and determines whether the punch hits •

Also, when thinking of defense, take into account that having a higher stat in the skill you are being attacked with (i.e. punching) will help you defend against it • If you have no kick skill, for example, you won • t be able to see kicks coming as well since you • ve not trained it!

Then it has to roll to see damage caused (STR) and energy spent (CON) and cut probability (HIDDEN Stats) and all sorts of others • then it goes to the next move • so you see, it • s not just Punching vs. Strike Defense! Lots of things help each action!

PRIMARY STATS

Primary Stats represent the training your fighter had in the four major styles represented in MMA Tycoon. Sparring is the most efficient way to raise Primary stats, but training secondary skills will also have a slight positive affect to Primary Stats that affect it. (See: • Training Ideas • later on for more info!)

Boxing factors into: Punching / Striking Defense / Clinch Attack & Defense.
Muay Thai factors into: Punching / Kicking / Knees & Elbows / Clinch Striking Offense & Defense / Clinch Takedown Offense & Defense.
Wrestling factors into: Takedowns & Defense for standing and clinch / Ground & Pound / Defensive Grapple.
BJJ (Brazilian Jiu-Jitsu) factors into: Submissions / Defensive Grapple / Ground & Pound / Pulling Guard from Clinch.

These stats are all important for all fighters because it • s not fully dependant on what your fighter plans to do, but what their opponent does! If your fighter has no BJJ because he • never goes to the ground • you • ll be in big trouble if someone DOES get you on the ground! Same with all styles • with NO Muay Thai, you will have a very hard time getting out of a clinch and not getting torn to shreds with elbows • To start out, of course, you may favor a style higher than another, but neglecting ANY primary stat for too long is a sure key to a short career! Keep in mind, too, that training something from 50 - 100 is much, MUCH, quicker than 100 • 150 and that there are MANY stats factoring in to each equation •

PHYSICAL STATS
(AGI)Agility determines how accurately you strike and how well you defend strikes. May also factor into Takedown Offense.
(FLX)Flexibility determines how much you can wiggle around on the ground to lock on or escape submission attempts. May also factor into takedown defense.
(SPD)Speed: The speed at which you act! Factors into all striking and takedown offense and also factors in to defense and escaping clinch attempts. You can • t block what you can • t see coming and you can • t hit what ain • t in front of you!
(STR)Strength: Strength helps a ton of things, A LOT • How hard you hit • How hard you slam • How hard you work in clinch • How well you hold people down • How hard you crank submissions • Get it, and get a lot of it.
(CON)Conditioning: If you watch MMA, you know • Without great conditioning fighters get TIRED and even the best fighters in the world can look pathetic. In an even fight, conditioning will be the factor • In an underdog fight, it can turn the tide, we • ve all seen it! In MMA Tycoon it works the same, YOU NEED IT! Without 100+ conditioning, training makes you TOO TIRED and you have to rest sessions instead of training non-stop! When training, you ALWAYS want to have 85 • 90% (or more) energy or you will not train to full potential • With 110 in Conditioning, you can train 12 times a week (and rest on Sundays) and you • ll very rarely drop below 85% energy. Not to mention • when you fight, you • re trying not to get killed, so you go HARD and it makes you tired • whoever goes hard for the longest without gassing many times takes home the win.
(BAL)Balance: Balance is very important for Takedown Defense and may help takedown offense a bit, but not nearly as much.
So, obviously, some of these are amazingly important regardless of your fight plan • CON and STR should the highest, as they affect nearly every single thing all fighters will ever do • AGI and SPD are up there, regardless of strategy too, while BAL is a key for stand-up fighters and FLX helps submissions specialists (and anyone who doesn • t like getting tapped out.) So, to finish up, I recommend at least 100 CON before fighting or training anything except cardio • I recommend at least 80 (the higher the better) STR before fighting or you • ll get manhandled.

SECONDARY STATS:

These stats represent how good your fighter is at each specific area of the styles they learn • You may know a lot about boxing, but how well do you actually throw a punch? Here is where you decide •

Punch: How accurate your punches are, when determining chance to hit.
Kick: How accurate your kicks are, when determining chance to hit.
Elbows: How accurate your elbows are, when determining chance to hit.
Knees: How accurate your knees are, when determining chance to hit.
Clinch Work: Goes into determining every single action involved with clinch position • Striking, Strike Defense, Clinch Control, Takedown Off / Defense from clinch, etc. Clinch is pretty important, regardless of whether you want to clinch with people or not.
Striking Defense: How well you can avoid being hit with strikes while in all positions on the feet. All fights start on their feet • try and remember that when determining how important it is.
Ground & Pound: How well you perform strikes while in ground positions, top or bottom.
Takedown Off: How well you can perform takedowns from standing or clinch.
Takedown Def: How well you can defend takedowns from standing & clinch.
Submissions: How skilled you are at submission offense.
Defensive Grapple: How well you can control a fight on the ground (Sweeps / Advancing Position & Standing Up) and how well you can defend against submissions and ground & pound. Def Grapple is very important to EVERY STYLE!!! (Unless, of course, you have 150 in every single other stat and you are fighting someone with 1 Takedown Offense.)
So, Secondaries ARE important, but too many people get carried away with them! If you spend too much time on secondaries you will be sad in the end • you can only have a certain amount of points spread out between all of your skills (all three sections combined) and what is better: Spending 150 total points on kick (which affects kicking) or spending 150 total points on Muay Thai (which affects kicking / punching / strike defense / clinch / knee / elbow)? So • certain ones being high are key to your certain style, but don • t go crazy! If you are a submission specialist, you don • t need much Ground & Pound! If you are a stand up specialist you don • t need much Takedown Offense or Submission skill!
HIDDEN STATS:

You get to choose 3 hidden stats to gain a 30 point boost, at creation • there are hidden stats in the game that start randomly from 1 • 120 (so, a 150 max if you picked the right bonus and rolled 120!) and they decide things like intelligence & experience (both help • see how it goes • slider), heart & chin (helps keep you from getting stopped in a fight by KO), Injury / Cuts (helps keep you in good health and avoid cutting in fights), killer instinct & confidence (which determine if you rush in and finish a hurt opponent and recovery from being stunned) and fast learning (which determines the rate you learn at).

You • ll be able to tell which box goes with what hidden and you get 3 (don • t forget!) to help really add to how your fighter should go about fighting! You won • t know what the hidden stats are until you are in a fight, when you can see things like • Granite Chin • or • Brutal KO Power • that are letting you know what range some of the hiddens are at.

My recommendation is to ALWAYS pick • Chin • (or if you want to be difficult • heart • ) • my other recommendation (and from every person who ever talked to me about it) was • KO Power • • but it • s always up to you, you • ll experiment and maybe find some great combinations! I made a project fighter with • Confident • • Adaptability • • Amateur Record • and I • m setting him at 100% see how it goes, when I get his stats settled in! Maybe I • m on to something • Doubtful but fun!

(Standard Recommendations)

Standup • Chin / KO / Heart
Ground • Chin / Adapt / Heart (Intelligence [adapt] is very important for ground fighting!)

***Some Stat Ideas***: High Strike Defense and Defensive Grapple are very important to all fighters, and a high clinch never hurt anyone (except opponents with low clinch!).

To save total points, try to not go crazy with certain attacks • Subs (BJJ) OR Ground & Pound (Wrest/BJJ), NOT BOTH! Elbows OR Knees, Not both! (Elbows are better than Knees if you are a stand-up specialist because knees put you off balance • if you love the ground though, KNEE AWAY!) Be sure to focus on one over the other so you aren • t sucking up total points you can use in other stat areas!

2. Fighter Styles (Creation Ideas)

(I • m not going to give exact # • s, just generalized things with explanation • )

At fighter creation, it • s good to have a plan ahead of time, which is very hard for ALL of us when we • re new! Boom Boom Boom Boom, 5 minutes, 4 fighters! You might know MMA like a mutha, but MMATycoon is MMA + Math, and you probably didn • t read the whole textbook yet, did you?
**DON • T WORRY** You may have fudged a bit to start, creating four 18-year olds that were NOT ready to rock (like I did!), creating fighters with very spread out stats, etc. etc • But not to worry, you can sack a fighter once every 15 days, and although it • s painful to get rid of a guy, think of it this way • • He was awful • • That • s the only way I could get past the fact that I had to fire some fighters very witty (in my opinion) names! I sacked a few and fought (very unsuccessfully) with the others, then sacked them! But don • t worry if you want to fight with them, because you will learn a bit about sliders by reading the fights and figuring out just what you need to tweak for future fighters and you will get money as well, to help fund future fighters as well!
I must mention that I did keep one of the original 4 (18 years old w/ Hidden learning) and he • s skill-popped 50 times in 90 days!
On to the ideas about fighter creation, then •
At creation, you • ll pick a lot of thing (other than stats) that are important •

Age: (18 • 25) With higher age comes higher starting stats (more points to play with!) but your fighter will also not learn as quickly (in general) and will start declining in skills with age sooner, obviously. So, 18 year olds are for • project • fighters (Fighters who will train at a good gym for months (at LEAST) before fighting at all) but they can become beasts if you have time and money! 25 Year olds are for fighters who can fight quickly after creation and can become beasts even sooner (but won • t be around as long!) • So, you can experiment or adjust accordingly •
For now though, we • ll talk in terms of creating a fighter and where we want them before fighting, and next section will discuss the different ways to go about getting them there •
Location: Determines where you start out (PLEASE check for decent gyms in a city before you go there, it is just the worst to start fighters in a place with awful gyms, trust me • Moving is expensive • Other factor to consider is trying to keep fighters near each other or at your home base, or cities with an org interested in your created fighter!
Height / Weight • Whatever weight you want, just try to keep the height fairly reasonable • a 7 foot tall featherweight would work as well as you would imagine it would in real life. Extra height is going to give you reach (striking) advantage, but make submissions against you a bit easier due to leverage • less height will do the opposite, and he will be harder to submit but have a reach disadvantage in standup •
The rest of the options are flavor •

PRIMARIES

In general, top tier fighters will have high stats in all primaries but many time focus on two specifically • not two specific skills, but a combination of any of the 4 • Boxing (to attack) with Wrestling (to stay up), BJJ (to attack) with Wrestling (to get it down), Muay Thai (to attack) and BJJ (to defend/attack on ground), Wrestling (to G&P) and MT / BOX (to defend on the feet) • you get the picture • But when you are at creation you • ll want to focus heavily on two, a main attack and a complimenting defense •

If you are creating a fighter that will fight soon after creation, you • ll want maybe 90% of the primaries split up between the attack and defense primaries, and 10% to the others • you • ll certainly want to spar the others up to fill in the weak spots, later on, but in the beginning, you need to be good at what you want to use most!

If you want to leave a little extra to spread between the other primaries, don • t go crazy, but they will help you in training a bit as higher primaries make training secondary skills easier in the long run • (with knowledge in BJJ it • s easier to learn new submissions, for instance • )

SECONDARIES
There are varying thoughts on secondary skill starting values • Some people like to go to 90 • 110 on the skills they will use most (according to their primaries) and some people like to put a good amount into the skills that they will certainly use, but are governed by primary stats they aren • t flush in • this second idea is because training those types of skills (with lower primaries) will take longer, but this is generally better with • project • fighters •
I • m going to explain the way you want to get into the ring/cage ASAP •

DEFENSE FIRST! You NEED a good amount (at LEAST 80) Striking Defense and Defensive grapple • Honestly, you shouldn • t probably be fighting without 110 (12), but 80 would be the dead minimum • Takedown defense should be at that level, too, if you are a striker, of course.
Clinch should be at least 70 because it affects every single thing in clinch position, it even helps you get out of clinch! More is better.
As to attacks, it depends on what you want, but there are always more than one to look at •

Ground experts will probably want 110 (12) • Submission • or • Ground & Pound • skill to do their damage, but you need a way to get it down there! 110(12) • Takedown Off • will certainly help get it done!
Strikers will want either 110(12) in one striking type, or at least 80(9)+ in both, if they are going to mix it up a lot more • But you • ll have to spend more in • Takedown Def • than other fighters to make sure you stay in position to use those strikes! 110(12) is recommended.

When you do it this way it leave you with basically 1 point in quite a few stats and even then you won • t have 110 in all the different ones you really need but keep the set you really need with the vast majority of points • Let me just give a general rundown of a Sprawl & Brawl creation so you can get an idea • (These are not exact numbers because I don • t know the exact # at creation I have no slots open to check • I think it • s 400-and-something • )

Punches -85
Kicks - 1
Elbows • 1
Knees • 1
Clinch • 70
Strike Def • 85
Ground & Pound • 1
Takedown Off - 1
Takedown Def - 85
Submissions • 1
Def Grapple • 85

With those general numbers you would be fairly equipped to stay on your feet (or clinch) and punch people well, and decent at defending yourself on the ground (or getting up!) • But you • d be BAD at everything else • You COULD fight with these numbers, but at least a month or two of secondary training would be a great help to start out, getting the 4 main ones to 100+. Whether your primaries or physicals are in order in a • month or two • as well is another story!

This is not foolproof, of course, as having only one avenue of attack is extremely limiting, but this is just a general start to get going sooner rather than later.

Finagle it and move it around to fit a different style, but remember to always try and have good defense!

PHYSICALS:

It • s hard to be confident with your physical stats without training them a bit, regardless of starting age • so prepare to train •
There are two options at start, for any style • but remember, whichever you choose, it • s almost REQUIRED that you have 100(11) • 110(12) Conditioning before you fight, unless you • re a Tank Abbott four punches & gassed type of fighter •
One options is to start with a high Conditioning stat to make it easier (less tiring) to train • 100 is a good round number. Spread the other stats into the ones that you will use most with your style, (i.e. AGI / BAL for strikers) and leave STR very low • you will HAVE to train a lot of weight sessions to have at least (8) • (9) STR before fighting, it really helps, but your other main Physicals will be fairly competitive without too much training (more always helps though, but it can wait a little bit) • You will definitely need all (or most) of the physicals to be at high levels eventually though •

The other option is putting only 50 or so cardio and 1 Strength. The best thing about it is being able to train CON and STR at ANY GYM and that both of these stats have their own Supps which boost training a lot! BAL / SPD / AGI don • t have supps and all need specialized CT classes to get proper training • FLX has Yoga classes but there is no special supp for it either •


The plan after creation would be to train Cardio to 90 • 110 and then weight train like until (9) at least before fighting. A cheaper way to do it, and might save time, but you can definitely not fight and expect to win without training CON and STR up • "



Finito.Miłej lektury :P
 
Panowie... a co by na to zeby zrobic alliance MMARocks.pl ? jest tu nas kilku aktywnych z VIPem, a fajnie by bylo miec wszystkie nasze walki w jednym miejscu, rankingi itp, zobaczyc jak nam idzie grupowo - co wy na to i kto by sie na to pisał?
 
Kcesz Opuszczać absolut alians ? :<







Nie no, spoko. Jak będzie większa grupka ludzi to mozna tak zrobic
 
:)



Mysle po prostu ze bylo by przyjemniej jakbysmy byli wszyscy w jednym, a teraz jest juz troche nas VIPowców.
 
Nawet nei chodzi o statystyki, bycie najlepszym aliansem czy cos, tylko zobaczyc jak to wyglada ogolnie, wszystkie przyszle walki forumowiczow w jednym miejscu itp:) No i sekretny shoutbox gdzie bedziemy wymieniali sie cheatami, muahahaha :-)



Edit: moja nieoficjalna lista



1. ja



2. uefo



3. Semper Fidelis



4. Hightower?



5. B2k?



6. outcast?



7. założyciel MMArtist? (sorry ze zapomnialem :P)



To juz mamy siódemke i z tyloma osobami bylo by spoko chyba, to czekamy na potwierdzenia :P
 
Szczerze, to mi obojętne, chyba nie ma z tego tytuły jakichś korzyści czy minusów, gdzie się jest.



Jeszcze pozostało kilku, naiver to pewnie by nie chciał...ale np.Daro?Robiący nam świetne skiny, no i dobry menadżer :)
 
Nie ma, ale imho te rozne staty by byly fajne tylko dla MMARockersow :)



daro ma VIPa? No to pewnie ze tak :)
 
MMArtists juz nie ma bo nie pyklo :P nie mialem czasu na to. Sethcab jak mozesz nie pamietac mnie, walcze u Ciebie w organizacji :P



Tez bym sie na to pisal
 
A ja niestety niemam Vip'a. W sumie to nawet nie niestety, bo z zasady nie wydaje kasy na takie rzeczy. Ale będe wam kibicował :)
 
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